With currently available modding tools (unity asset bundle extractor in short uabe) it is possible to change the appearance of any object in the game.
I also managed to make a new look for Xoti. I was successful in changing Pallegina's hair style. This should require also a patching order (maybe modconfig.json could be the right way ).Īnd btw never touched core files if not in some hard case. Over other games I have already shared patches of 25-40 GB w/o no issues, but Nexus and neither steam support that. Not in my chords, but thnks for have shared your knowledge Too much invasive and not shareable, even patches broke the files for sure, so other warning for users about that.
That's the point, i don't think to spend time to support some kinda of modding w/o a devs support. There has to be something (a flag, if clause, a list) that distinguishes between them. One can be customized and the other cannot. We have two 'identical' groups (in terms of files). One would need to rewrite entire classes in the game's code.
Most likely more than there is ambition to do so. What is described in the link is theoretically doable, but it will require a loooooooot of work. 0 PersistentData m_persistentNPCAppearanceĠ PersistentData m_persistentAppearancePiece